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E-Sports Hall of Fame: Complete Guide to Recognizing Competitive Gaming Excellence in 2025
E-sports has evolved from basement hobby to mainstream competitive phenomenon, with high schools adding varsity e-sports teams, colleges offering gaming scholarships, and professional organizations generating hundreds of millions in revenue. According to industry research, the global e-sports market reached $1.79 billion in revenue in 2025, representing a 16.2% increase from 2024, while e-sports audiences surpassed 640.8 million viewers worldwide. High school e-sports participation doubled since 2020, reaching over 200,000 registered players in 2024, with over 240 colleges in the United States now offering varsity e-sports programs.
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